upcoming game adjustments

General FFXI talk

Moderator: Oasisserene

Postby Rasantath » Wed Nov 16, 2011 8:43 am

didnt see this coming. upgraded relic armor.

http://forum.square-enix.com/ffxi/threads/16979

[dev1041] Relic Armor Upgrades

*The following content is still in development. Specific details may differ from the release version.

Relic Armor will be upgradable via Trial of the Magians.

Two upgrade stages will be available, each offering the following augmented attributes:
Stage 1: Item-related augments
Stage 2: Merit point-related augments
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.

Upgraded armor pieces will have a higher level requirement than their base forms.

Armor pieces upgraded to Stage 2 will be storable with the Moogle Porter service.
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Postby Rasantath » Thu Nov 17, 2011 11:27 am

the final level cap increase is coming...

http://forum.square-enix.com/ffxi/threads/17017

[dev1042] Level Cap Increase

*The following content is in development. Specific details may differ from the release version.

* The maximum job level for player characters will be increased to 99.
Completion of a new limit break quest is required to unlock levels 96 and above.

* The following new job abilities will be introduced:
o Summoner
+ Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
+ Diabolos: Pavor Nocturnus (Lv. 98)
Lures an enemy into an eternal nightmare.
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=966&d=1321526657&thumb=1" />
o Corsair
+ Avenger's Roll (Lv. 97)
Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
* The following magic spells will be introduced:
o White Magic
+ Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
+ Boost-INT (WHM Lv.96)
Enhances Intelligence for party members within area of effect.
+ Boost-DEX (WHM Lv.99)
Enhances Dexterity for party members within area of effect.
+ Gain-INT (RDM Lv.96)
Enhances Intelligence.
+ Gain-DEX (RDM Lv.99)
Enhances Dexterity.
+ Regen V (SCH Lv.99)
Gradually restores target's HP.
o Black Magic
+ Thundaja (BLM Lv.96)
Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=967&d=1321526671&thumb=1" />
+ Gravity II (RDM Lv. 98)
Weighs an enemy down and lowers its movement speed.
o Songs
+ Lightning Carol II (BRD Lv.96)
Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
+ Light Carol II (BRD Lv.99)
Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
+ Dark Carol II (BRD Lv.99)
Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
* The following spells will become available to new jobs:
o White Magic
+ Holy II (PLD Lv.99)
o Black Magic
+ Thunder III (DRK Lv.96)
+ Thunder V (SCH Lv.99)

* The following new learnable spells will be added for blue mages:
o Quadrastrike
Delivers a fourfold attack. Chance of critical hit varies with TP.
o Vapor Spray
Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
o Thunder Breath
Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
o Orcish Counterstance
Increases the caster's chance of countering.
o Amorphic Spikes
Delivers a fivefold attack. Damage varies with TP.
o Wind Breath
Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
o Barbed Crescent
Damage varies with TP. Additional effect: Accuracy Down.
Spells castable only while under the effect of Unbridled Learning:
o Absolute Terror
Freezes target in fear.
o Gates of Hades
Deals fire damage to enemies within area of effect. Additional effect: Burn.
o Tourbillion
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
o Pyric Bulwark
Resists physical damage.
o Bilgestorm
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
o Bloodrake
Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.

* Beastmasters will be able to call four new familiars with the Call Beast ability.
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=968&d=1321526689&thumb=1" /><img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=969&d=1321526696&thumb=1" /><img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=970&d=1321526703&thumb=1" /><img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=971&d=1321526709&thumb=1" />


*The effects for the following spells are provisional:

Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake

*The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.

The above issues will be addressed in future test server updates.
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Postby Zechiel » Thu Nov 17, 2011 7:46 pm

Schmexy!!
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Dragoon 75 | Paladin 75 | Samurai 75 | Blue Mage 75 | Bard 75 | Monk 75
All nations, Promathia, Zilart, Aht-Urghan completed.
"Even if nothing is forever... a Dragoon I remain"
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Postby Daemonic » Sat Nov 19, 2011 7:42 pm

if i still cared about this game i would be a bst to have a kung foo penguin
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Postby Rasantath » Mon Nov 21, 2011 9:09 pm

Daemonic wrote:if i still cared about this game i would be a bst to have a kung foo penguin


TURTLE TURTLE
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Postby Rasantath » Tue Nov 29, 2011 7:02 pm

fresh from the beta server, new weaponskills.

http://www.youtube.com/watch?v=oH7PY6YjMSY

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Postby Rasantath » Wed Nov 30, 2011 5:18 am

new weapon skill details + weapon skill MERITS

http://forum.square-enix.com/ffxi/threads/17187

[dev1049] New weapon skills

*The following content is still in development. Specific details may differ from the release version.

A new "Weapon Skill" category will be added to the merit point menu.
Maximum total value: 15
Upgrade levels: 5
Merit points needed for each upgrade: 10/15/20/25/30

To unlock these merit point weapon skills and the corresponding menu, players must first complete a quest offered by the Nomad Moogle NPC in Ru'Lude Gardens.
*To undertake this quest, the player's main job must be level 96 or higher.
*On the test server, the merit point weapon skill menu will be accessible from the start, with no need to complete the aforementioned quest.

Each individual weapon skill may be learned by assigning at least one merit point to it.

Additional merit points allocated to a particular skill will incrementally enhance its power.

The following conditions must be met to use a skill after learning it:
The PC's main job must be eligible for the skill in question (see chart below).
Job level must be 96 or higher.
The corresponding weapon skill attribute must be 357 or higher.

Weapon Skill Category Jobs
Shijin Spiral Hand-to-Hand MNK/PUP
Exenterator Dagger WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC
Requiescat Sword WAR/RDM/PLD/DRK/SAM/BLU/COR
Resolution Great Sword WAR/PLD/DRK
Ruinator Axe WAR/DRK/BST/RNG
Upheaval Great Axe WAR/DRK
Entropy Scythe WAR/DRK/BST
Stardiver Polearm WAR/SAM/DRG
Blade: Shun Katana NIN
Tachi: Shoha Great Katana SAM
Realmrazer Club WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH
Shattersoul Staff WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH
Apex Arrow Archery RNG/SAM
Last Stand Marksmanship THF/RNG/COR

*Added on November 30.


and porter moogle

http://forum.square-enix.com/ffxi/threads/17504

[dev1060] Porter Moogle Service Expansion

The following items are now storable through the Porter Moogle NPC:

Storage Slip 11:

Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet / Maestro's Baton

The following storage slips have also been added:
Storage Slip 12: Relic -1 Armor
Storage Slip 13: Relic +2 Armor
*Relic +2 Armor can be stored only if it has already been augmented.


oh and from a few days ago, log window changes. they are making the size more configurable, and allowing you to make it bigger.

http://forum.square-enix.com/ffxi/threa ... -Expansion

[dev1059] Log Window Expansion

The log window will now allow for customization of window width and maximum/minimum number of lines displayed.
These settings may be adjusted via the Main Menu under Config -> Windows.

* Window width and maximum/minimum number of lines can be adjusted at the following range:
Window width: On a 10-point scale
Maximum number of lines: Between 6 to 20 lines
Minimum number of lines: Between 0 to 20 lines
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Postby Zechiel » Sat Dec 03, 2011 11:20 am

Ooooh that DRG artifact looks good! And that polearm weaponskill! Do want!
Image
Dragoon 75 | Paladin 75 | Samurai 75 | Blue Mage 75 | Bard 75 | Monk 75
All nations, Promathia, Zilart, Aht-Urghan completed.
"Even if nothing is forever... a Dragoon I remain"
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Postby Rasantath » Tue Dec 06, 2011 7:10 am

Zechiel wrote:Ooooh that DRG artifact looks good! And that polearm weaponskill! Do want!


well get your butt back in the game and lets roll! you have a lot of xp'ing and skilling up to do before you can use that stuff :)
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Postby Zechiel » Tue Dec 06, 2011 3:43 pm

Rasantath wrote:
Zechiel wrote:Ooooh that DRG artifact looks good! And that polearm weaponskill! Do want!


well get your butt back in the game and lets roll! you have a lot of xp'ing and skilling up to do before you can use that stuff :)


Haha, I know XD! I've updated POL yesterday. Need some wireless crap so I can play this on the sofa 8-)
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Dragoon 75 | Paladin 75 | Samurai 75 | Blue Mage 75 | Bard 75 | Monk 75
All nations, Promathia, Zilart, Aht-Urghan completed.
"Even if nothing is forever... a Dragoon I remain"
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Postby Daemonic » Wed Dec 07, 2011 8:46 am

did they make it so you can upgrade salvage gear yet from 75 to like 99?
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Postby Rasantath » Fri Dec 09, 2011 9:07 pm

i think thats still a work in progress dae. it isnt out yet.

but the level cap increase to 99 is coming Dec 14th.

http://www.playonline.com/ff11us/polnew ... 1186.shtml

Dec. 9, 2011 09:00 [PST] From: FINAL FANTASY XI
All Worlds Maintenance (Dec. 14)

At the following time, we will be performing maintenance on FINAL FANTASY XI to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

* The details of the version update will be announced separately on Dec. 14, 2011.

[Date & Time]
Dec. 14, 2011 from 9:00 to 11:00 (PST)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI


Dec. 14, 2011 from 9:00 to 11:00 (PST)
Dec. 14, 2011 from 12:00 to 14:00 (EST)
Dec. 14, 2011 from 17:00 to 19:00 (GMT)

only 2 hours? i'll believe that when i see it.
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Postby Rasantath » Wed Dec 21, 2011 11:44 pm

new nyzul isle!
[dev1048] Assault: Nyzul Isle Uncharted Region

http://forum.square-enix.com/ffxi/threads/17183

Differences from the Nyzul Isle Investigation
The "Travel to Floor ???" option will appear when proceeding to the next floor.
The mission will always begin from the first floor, regardless of your previous progress.
Monsters will be stronger to provide a suitable challenge to high-level players.
New notorious monsters will appear.
Notorious monsters will no longer drop Vigil weapons.
New mysterious items and corresponding appraised items will be added.
New equipment rewards will be added.
*These items will not yet be made available on the test server.
Alexandrite and the corresponding cotton and linen coin purses may be obtained.
*These items will not yet be made available on the test server.


also they are fixing bastion so the NPC mages dont spam aga spells and get themselves killed immediately. maybe this will mean bastion npc's will live longer and bastion will last longer than 5 seconds.

http://forum.square-enix.com/ffxi/threads/18564
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Postby Rasantath » Thu Dec 22, 2011 5:15 am

emerg maint and game update today at noon est
they must have found some showstopper bug

http://www.playonline.com/ff11us/polnew ... 1215.shtml

Dec. 22, 2011 00:15 [PST] From: FINAL FANTASY XI
All Worlds Emergency Maintenance (Dec. 22)

At the following time, we will be performing emergency maintenance on FINAL FANTASY XI. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

[Date & Time]
Dec. 22, 2011 from 9:00 to 10:30 (PST)
* The completion time may be subject to change.

[Affected Service]
FINAL FANTASY XI

* The FINAL FANTASY XI client will be automatically updated. After the date and times listed above, pressing the "Play" button and following the on-screen instructions will begin the update.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* Maintenance operations will delete any reservations for Pankration matches and Maze Tabulae registered to NPC Duplidoc for Moblin Maze Mongers. To those players who are scheduled to participate in Pankration matches, those who will enter Assault, Salvage or Einherjar areas, or those who will participate in Dynamis or Limbus at the time of the maintenance, we ask that you please wait until maintenance is complete before engaging in these activities. Please note that we cannot replace items that are lost during the maintenance process.
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Postby Rasantath » Thu Dec 22, 2011 4:12 pm

yeah they fixed a bunch of random stuff.

http://www.playonline.com/ff11us/polnew ... 1218.shtml

Dec. 22, 2011 10:30 [PST] From: FINAL FANTASY XI
FINAL FANTASY XI Version Update (Dec. 22)

At the following time, a version update was performed on FINAL FANTASY XI.

* Clients will update automatically upon launch after release of the patch.

[Date & Time]
Dec. 22, 2011 at 10:30 (PST)

[Affected Service]
- FINAL FANTASY XI

[Update Details]

The hint provided by the NPC regarding the quest item in ‘A Prelude to Puissance’ has been modified.

The following adjustments were made to the quest ‘Beyond Infinity’:

- Players can still receive the Olde Rarab Tail after completing the quest.
- Players can enter the battlefield regardless of their level, if they have accepted the quest offer at least once.

Minor adjustments were made to the high definition fonts. (for Windows only)

The following issues have been addressed:

- An issue wherein players are unable to cancel the Grounds of Valor if they accept it in the following areas:
Lower Delkfutt’s Tower / Middle Delkfutt’s Tower / Upper Delkfutt’s Tower / Temple of Uggalepih / Den of Rancor / Sea Serpent Grotto / Quicksand Cave

- An issue wherein the daily limit for daily points obtained from trading rare items with the goblin in ‘Gobbie Mystery Box’ will not reset at 12:00 a.m. (JST).

- An issue wherein the following monsters were bugged:
Ogre Bat at King Ranperrer’s Tomb / Prim Pika and Natty Gibbon at Dangruf Wadi / Thorn Bat and Fetor Bats at Outer Horutoto Ruins

- An issue wherein equipping a relic or mythic weapon, whose level requirement is 90 or above, as a sub-weapon will enable status effects that are not intended.

- An issue wherein using the beastmaster’s ability ‘Ready’ will result in an unintended special ability to be activated.

- An issue wherein the incorrect icon is displayed for the following items:
Asura Samue +1 / Artful Belt +1

- An issue wherein the title ‘Karkadann Exoculator’ is displayed incorrectly when it appears as an option when talking to the NPC Zuah Lepahnyu at Port Jeuno.

- An issue wherein the help is displayed incorrectly for Regen V.

- An issue wherein the item name for Twashtar is displayed incorrectly.
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